Hello-
The topic of 2nd chance is too large to stuff in a general game-play thread. So here we go. This thread will only be open about 48 hours so get involved while it lasts.
I've looked into this as requested. Yes. The game has 0.5 seconds of invulnerability while falling. It's intentional. It's been like this forever. It was 0.5 in World at War. It also appears to have been 0.5 in Modern Warfare 2. I am not 100% positive. I think it was 0.8 in Modern Warfare 1/ Call of Duty 4. At least in the early days. It may have been patched.
2nd Chance has this invulnerability because if it did not have it, you would never fall and make it into 2nd chance. You would never get Last Stand/Final Stand/2nd Chance (these 3 things are all the same core mechanic with different features).
This mechanic frustrates some players. Removal or further reduction of the invulnerability would all but wipe the perk off the planet. I'm sure many people on these forums would be okay with that. We don't want to remove the Perk entirely. However, we are committed to working with people to tune it.
Ok. Know right this second any "Just remove the perk" replies are going to be ignored and get you blacklisted. I like interacting with the people who are engaging in civil dialog. If you like to nerd rage, scream, yell, or bounce out profanities be prepared to never discuss the game with a developer because that's all that will get you.
This said .... let's talk about what we are willing to do and get some polite and constructive feedback:
Some of this perk is handled in script. For example: a headshot means No 2nd Chance. Adding shotguns to that list is trivial and low risk. Something we would be willing to consider.
Some of this perk is handled in code. That automatically makes it more dangerous and risky. Any mistakes or desire to back out the changes would mean we need to wait for the next TU. It could be up to 6-8 weeks between TUs, so we just don't like making code changes for gameplay reasons.
We already test for certain types of damage (we call it MOD or means of death). This is why you can still knife someone "falling" and kill them. We would consider testing for other means of death such as fire, impact, explosive, impact, and possibly even sniper rifles.
In a sick way, 2nd chance is insurance against one hit kill weapons. It also rewards teamwork. This is partially why we are not prepared to flat out allow snipers to drop 2nd Chance users. As a sniper you have precision as your advantage so you can go for a headshot.
As a shotgun user, precision is not what you have. Headshots with shotguns is the very definition of chance and randomization. Shotguns are generally disadvantages over many other weapons except at extreme close ranges.
Treyarch COD games have usually had some type of "medic" sub-class, mechanic, or feature. We like that. We think the dynamic is interesting and can be rewarding. The intention of many perks is to create those dynamics. It's not to frustrate you for that one in a million ballistic knife shot where you ended up hitting him in the 0.5 seconds he was invulnerable. However, it's a "perk." Look up what perk means. It needs to offer something.
In summary:
-We are considering allowing shotgun users who do sufficient damage to a 2nd Chance user to put him out of his misery straight away
-- We would consider this because their is good precendt for it. Their are plenty of cases where you won't ever go into 2nd chance. Headshots and using objectives are good examples.
-We are considering allowing more items to be exempt from the "invulnerability frames."
-We are NOT going to remove the perk or flat out remove the "invulnerability."
-We are (still) considering other changes we listed in the gameplay thread (which was written before this post) including changing the revive time, making it so you can only be revived once, and perhaps changing who gets kill vs assist credit.
Discuss. Politely.
David 'Vahn' Vonderhaar