DeletedUser
Guest
Nån som har ett massryktrering script som funkar på v15 som inte har bågar osv
Hittar bara sån för bågvärldar! =)
Tack på förhand
Hittar bara sån för bågvärldar! =)
Tack på förhand
javascript: var configuration = [0,0,0,0,0,0,0,0]; var archers = false; var units; var unitsNET; var costs; function arrayMin(array) { var value = array[0]; for (var t = 1; t < array.length; t++) { if (array[t] < value) { value = array[t]; } } return value; } function linearDivideArray(array1, array2) { var value = []; if (array1.length == array2.length) { for (var t = 0; t < array1.length; t++) { if (array2[t] != 0) { value[t] = array1[t] * 1.0 / array2[t]; } else { value[t] = 0; } } } return value; } function linearAddArray(array1, array2) { var value = []; if (array1.length == array2.length) { for (var t = 0; t < array1.length; t++) { value[t] = array1[t] + array2[t]; } } return value; } function getUnitId(unit) { for (var t = 0; t < units.length; t++) { if (unit == unitsNET[t]) { return t; } } return -1; } function getQueue(record) { var value = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; for (var u = 3; u < record.cells.length; u++) { try { value[u - 3] = parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title, 10); } catch (e) { } if (isNaN(value[u - 3])) { value[u - 3] = 0; } } return value; } function getResources(record) { var value = [0, 0, 0, 0]; var res = record.cells[1].textContent.split("\n"); var farm = record.cells[2].innerHTML.split('/'); value[0] = parseInt(res[1].replace(".", ""), 10); value[1] = parseInt(res[2].replace(".", ""), 10); value[2] = parseInt(res[3].replace(".", ""), 10); value[3] = farm[1] - farm[0]; return value; } function getProduced(record) { var value = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; for (var u = 3; u < record.cells.length; u++) { try { value[u - 3] = parseInt(record.cells[u].childNodes[1].textContent.split("\n")[2], 10); } catch (e) { } if (isNaN(value[u - 3])) { value[u - 3] = 0; } } return value; } if (document.URL.match('screen=train') && document.URL.match('mode=mass')) { var records = document.getElementById('mass_train_table').rows; if (archers) { units = ['spear', 'sword', 'axe', 'archer', 'spy', 'light', 'marcher', 'heavy', 'ram', 'catapult']; unitsNET = ['Spear Fighter', 'Swordsman', 'Axeman', 'Archer', 'Scout', 'Light Cavalry', 'Mounted Archer', 'Heavy Cavalry', 'Ram', 'Catapult']; costs = [[50, 30, 10, 1], [30, 30, 70, 1], [60, 30, 40, 1], [100, 30, 60, 1], [50, 50, 20, 2], [125, 100, 250, 4], [250, 100, 150, 5], [200, 150, 600, 6], [300, 200, 200, 5], [320, 400, 100, 8]]; } else { units = ['spear', 'sword', 'axe', 'spy', 'light', 'heavy', 'ram', 'catapult']; unitsNET = ['Spear Fighter', 'Swordsman', 'Axeman', 'Scout', 'Light Cavalry', 'Heavy Cavalry', 'Ram', 'Catapult']; costs = [[50, 30, 10, 1], [30, 30, 70, 1], [60, 30, 40, 1], [50, 50, 20, 2], [125, 100, 250, 4], [200, 150, 600, 6], [300, 200, 200, 5], [320, 400, 100, 8]]; } for (r = 1; r < records.length; r++) { var subconf = []; var total_costs = [0, 0, 0, 0]; var i; var resources = getResources(records[r]); var queue = getQueue(records[r]); var produced = getProduced(records[r]); for (i = 0; i < units.length; i++) { subconf[i] = configuration[i] - (queue[i] + produced[i]); if (subconf[i] < 0) { subconf[i] = 0; } for (var j = 0; j < 4; j++) { total_costs[j] += costs[i][j] * subconf[i]; } }; var factor = arrayMin(linearDivideArray(resources, total_costs)); if (factor > 1.0) { factor = 1.0; } for (i = 0; i < units.length; i++) { var number = subconf[i] * factor; if (number < 0) { number = 0; } if (number != 0) { if (records[r].cells[3 + i].childNodes[3] && records[r].cells[3 + i].childNodes[3].disabled == false) { var ibox = records[r].cells[3 + i].childNodes[3]; try { ibox.value = parseInt(number, 10); } catch (e) { alert(e); } } } } } stop(); } else { alert('Script only works on the mass recruitment page'); }
javascript: var configuration = [0,0,0,0,0,0,0,0,0,0]; var archers = true; var units; var unitsNET; var costs; function arrayMin(array) { var value = array[0]; for (var t = 1; t < array.length; t++) { if (array[t] < value) { value = array[t]; } } return value; } function linearDivideArray(array1, array2) { var value = []; if (array1.length == array2.length) { for (var t = 0; t < array1.length; t++) { if (array2[t] != 0) { value[t] = array1[t] * 1.0 / array2[t]; } else { value[t] = 0; } } } return value; } function linearAddArray(array1, array2) { var value = []; if (array1.length == array2.length) { for (var t = 0; t < array1.length; t++) { value[t] = array1[t] + array2[t]; } } return value; } function getUnitId(unit) { for (var t = 0; t < units.length; t++) { if (unit == unitsNET[t]) { return t; } } return -1; } function getQueue(record) { var value = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; for (var u = 3; u < record.cells.length; u++) { try { value[u - 3] = parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title, 10); } catch (e) { } if (isNaN(value[u - 3])) { value[u - 3] = 0; } } return value; } function getResources(record) { var value = [0, 0, 0, 0]; var res = record.cells[1].textContent.split("\n"); var farm = record.cells[2].innerHTML.split('/'); value[0] = parseInt(res[1].replace(".", ""), 10); value[1] = parseInt(res[2].replace(".", ""), 10); value[2] = parseInt(res[3].replace(".", ""), 10); value[3] = farm[1] - farm[0]; return value; } function getProduced(record) { var value = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; for (var u = 3; u < record.cells.length; u++) { try { value[u - 3] = parseInt(record.cells[u].childNodes[1].textContent.split("\n")[2], 10); } catch (e) { } if (isNaN(value[u - 3])) { value[u - 3] = 0; } } return value; } if (document.URL.match('screen=train') && document.URL.match('mode=mass')) { var records = document.getElementById('mass_train_table').rows; if (archers) { units = ['spear', 'sword', 'axe', 'archer', 'spy', 'light', 'marcher', 'heavy', 'ram', 'catapult']; unitsNET = ['Spear Fighter', 'Swordsman', 'Axeman', 'Archer', 'Scout', 'Light Cavalry', 'Mounted Archer', 'Heavy Cavalry', 'Ram', 'Catapult']; costs = [[50, 30, 10, 1], [30, 30, 70, 1], [60, 30, 40, 1], [100, 30, 60, 1], [50, 50, 20, 2], [125, 100, 250, 4], [250, 100, 150, 5], [200, 150, 600, 6], [300, 200, 200, 5], [320, 400, 100, 8]]; } else { units = ['spear', 'sword', 'axe', 'spy', 'light', 'heavy', 'ram', 'catapult']; unitsNET = ['Spear Fighter', 'Swordsman', 'Axeman', 'Scout', 'Light Cavalry', 'Heavy Cavalry', 'Ram', 'Catapult']; costs = [[50, 30, 10, 1], [30, 30, 70, 1], [60, 30, 40, 1], [50, 50, 20, 2], [125, 100, 250, 4], [200, 150, 600, 6], [300, 200, 200, 5], [320, 400, 100, 8]]; } for (r = 1; r < records.length; r++) { var subconf = []; var total_costs = [0, 0, 0, 0]; var i; var resources = getResources(records[r]); var queue = getQueue(records[r]); var produced = getProduced(records[r]); for (i = 0; i < units.length; i++) { subconf[i] = configuration[i] - (queue[i] + produced[i]); if (subconf[i] < 0) { subconf[i] = 0; } for (var j = 0; j < 4; j++) { total_costs[j] += costs[i][j] * subconf[i]; } }; var factor = arrayMin(linearDivideArray(resources, total_costs)); if (factor > 1.0) { factor = 1.0; } for (i = 0; i < units.length; i++) { var number = subconf[i] * factor; if (number < 0) { number = 0; } if (number != 0) { if (records[r].cells[3 + i].childNodes[3] && records[r].cells[3 + i].childNodes[3].disabled == false) { var ibox = records[r].cells[3 + i].childNodes[3]; try { ibox.value = parseInt(number, 10); } catch (e) { alert(e); } } } } } stop(); } else { alert('Script only works on the mass recruitment page'); }
Varför inte använda de system som redan är inbyggt?
Varför inte använda de system som redan är inbyggt?
Varför inte använda de system som redan är inbyggt?
Japp, massrek har en inbyggd funktion. Den sparar dina favoritinställningar för varje grupp om du sa vill.