Boefst
Well-Known Member
- Reaktionspoäng
- 25
Uh, not according to the world settings.Boefst sa:*Krigsbonus innebär att offensiva trupper är dubbelt så starka.
<night>
<active>1</active>
<start_hour>19</start_hour>
<end_hour>23</end_hour>
<def_factor>0.5</def_factor>
</night>
Not really, no. If I attack a village with 6000 spears and wall lvl 10 with a "nuke" of 6000 axes, I'll normally lose 2391 axes (also assuming my morale is 100%, luck is 0% and all units have tech 1). With the "attack bonus" (-50% defensive strength) activated I would lose 850 axes instead. However, if the bonus had added 100% attack strength to my axes instead, I would have lost 601 axes instead. So there is a difference!The correct term would be that the defensive units is half as strong as normal. But it's a matter of "is the cup half full or half empty?".
Agreed, but it makes it no less wrong.I think players think it sounds more interesting with "Krigsbonus" than anything else I could come up with.
Strictly speaking it doesn't really make the offensive units stronger, though. Relatively speaking it does however make them "stronger" in comparison to the defensive units, because the defensive units have gotten weaker. And again, even if it is the only way to seemingly make the offensive units "stronger", claiming it's an attack bonus is still wrong.This is the only way of making offensive troops stronger within a certain time period.
Kan du utveckla hur du tänker då?
Thank you for answering in English, but Swedish would be fine too
Not really, no. If I attack a village with 6000 spears and wall lvl 10 with a "nuke" of 6000 axes, I'll normally lose 2391 axes (also assuming my morale is 100%, luck is 0% and all units have tech 1). With the "attack bonus" (-50% defensive strength) activated I would lose 850 axes instead. However, if the bonus had added 100% attack strength to my axes instead, I would have lost 601 axes instead. So there is a difference!
The difference would be even bigger if some of the variables (such as luck and morale) were to be changed.
Agreed, but it makes it no less wrong.
Strictly speaking it doesn't really make the offensive units stronger, though. Relatively speaking it does however make them "stronger" in comparison to the defensive units, because the defensive units have gotten weaker. And again, even if it is the only way to seemingly make the offensive units "stronger", claiming it's an attack bonus is still wrong.
Oh and btw; What happens if I attack a barbarian (with troops) while the "attack bonus" is active? Will the barbarian have troops that are halv as strong defensively? I'd be pretty mad if I tried clearing a couple of barbarians during the "attack bonus" only to find that there was in fact no such thing as an "attack bonus", but rather a defense reduction, and that the reduction didn't even apply to barbarians.